Soundtrack
The music when the group first enter the tomb is very grand and swells when the you first see the details of the tomb. It creates a feeling of ancient grandeur around the place and makes the audience feel that it is very significant to the story and was once a very important tomb.
The moment that the antagonists enter the scene, the score changes very abruptly, from slow and swelling, to fast paced and pulse pounding. This represents the peril the protagonists are in, as they are oblivious to the impending danger. The music builds up tension and gets the audience on the edge of their seats are they're hearts are racing and they are worried for the safety of the protagonists.
Editing
CGI is used in this extract when Lara lets light shine through the yellow orb. This computer generated ray of light is used to emphasize the wonder and amazement of the artifact. The audience knows that it is very important because of the incredible ray of light that it produced.
This scene also uses slow motion, when Lara falls into the water after being shot with the dart. This slows down the event slightly and allows the audience to see in detail as Lara falls, creating the effect of danger and peril. This also allows the audience to connect with Lara as the see her fall but they want her to survive, so they support her even more.
Mise-en-scene
A huge chest full of golden treasures is one of the main elements of the tomb. It create an effect of wonder around the tomb and references older films from a similar genre, for example the Indiana Jones franchise, where chests of gold like this one were often found by the title character himself. The fact that Lara ignores this priceless chest and goes to look at the engravings shows that she is smarter than her two accomplices, because in general, characters who just want money in films are less smart than the protagonist.
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